This example shows how the use of BitmapOptions affects the resulting size of a loaded bitmap. Sub-sampling can speed up load times and reduce the need for large bitmaps in memory if your target bitmap size is much smaller, although it's good to understand that you can't get specific Bitmap sizes, but rather power-of-two reductions in sizes.
Code:
http://developer.android.com/shareables/devbytes/BitmapScaling.zip
Video:
http://www.youtube.com/watch?v=12cB7gnL6po
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