A bug was filed on android.com recently that had me poring through the code and docs to understand three boolean flags in the old Animation class: fillBefore
, fillAfter
, and fillEnabled
. On the surface, these properties don't seem that difficult to understand; they control how animations behave before and after they run. But between some complicated interactions of the properties and some, er, inaccuracies in the reference docs, it turned out to be somewhat tricky to understand how they work and how they're supposed to work. Once I got through that exercise (including fixing the docs - look for those fixes in a future release), I thought it might be helpful to explain how these flags really work.
First, let's cover the behavior of fillBefore
and fillAfter
. We'll get to fillEnabled
and it's, um, special behavior after that.
Before and After
fillBefore
and fillAfter
are pretty simple, conceptually; they define how an animation behaves before and after it runs. fillBefore
controls whether the initial value of the animation is applied before its start time and fillAfter
controls whether the animation's ending value persists after it ends. There are a couple of important nuances to understand, however.
- start time: The starting time of an animation, for the purposes of
fillBefore
, is not the time when you callstartAnimation()
on a View. Rather, it's the time that the animation will actually start running. These two times are the same if there is nostartOffset
set on the animation, but if you want to delay your animation, you might set astartOffset
value to achieve that delay.fillBefore
controls whether the animation will use the initial value of the animation during that startOffset phase. - AnimationSet: If you want to control the fill behavior of an animation that is inside an AnimationSet, it is certainly possible to do this. But if you want to control what happens outside the runtime of that AnimationSet, then you need to set the fill behavior on the set itself. For example, the
fillAfter
flag controls whether a ScaleAnimation's end value is used after it ends. But if the animation you set on your View is actually an AnimationSet containing that inner ScaleAnimation, then you need to setfillAfter
on the AnimationSet if you want the value to persist after the AnimationSet ends. You can think of the fill behavior flags as having scope, which is either global (when not contained in an AnimationSet) or local to the AnimationSet in which their contained. Or you can just play with them enough to get the hang of it, like I did. It's also worth noting, as stated in the docs (correctly this time) that if you set the value offillBefore
orfillAfter
these values will override those in the child animations of the set.
The default values for these flags are true
for fillBefore
and false
for fillAfter
. So by default, animations will set their initial value immediately when the animation starts (regardless of startOffset
), but will not persist those values after they end.
So that's all there is to those flags: you set or unset them according to whether you want the animation values to be used outside of when the animation is actually running. Well, sort of...
The Enabler
Here's where the other flag, fillEnabled
, comes in. This flag controls when the other flags are actually taken into account. Or that's what some of the docs would have you believe. In actual fact, this flag controls only the behavior of fillBefore
, and essentially leaves fillAfter
to its own devices.
Here's how the value of fillEnabled
works:
- false: If
fillEnabled
is false (which it is by default), then the value offillBefore
will be ignored. That's right, you can set or unset it all you want, but it will ignore your wishes and will essentially assume thatfillBefore
is true. - true: When
fillEnabled
is true, the value offillBefore
will be taken into account to determine whether to apply the animation before it begins. The value offillAfter
, as I said earlier, will be used as-is, regardless of the value offillEnabled
.
All of this means that the only way to get an animation to not persist its starting value before it actually starts running is to set both fillEnabled
to true and fillBefore
to false. Any other combination will result in the animation being applied before its starting time. Meanwhile, the value of fillAfter
is applied directly, regardless of the value of fillEnabled
. I believe it is this asymmetric behavior (coupled with an unfortunately generically named "fillEnabled" property and some, well, bugs in the docs) that made these three variables particularly difficult for some people to understand. Some people like me.
At this point, you might be asking yourself why these variables were created and defined in this way. All I can say is, welcome to the wonderful world of API development, where behavior needs to evolve while compatibility is preserved. In any case, I hope this explanation helps those who needed it.
p.s. For those starting to use the new animation system introduced in Android 3.0, you can forget about all of this; there is no fill behavior (before, after, or enabled) for Animator-based animations.