Codedependent

Graphics geek, performance pusher, animation animal

All content on this blog, unless marked otherwise, is original and is copyright © Chet Haase 2006-2015, all rights reserved.

Friday, August 9, 2013

DevBytes: Cartoon Animation Techniques

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This time, we wrap up the series on cartoon animation techniques with a demo that shows a few of the techniques in the context of a larger a...
Friday, August 2, 2013

DevBytes: Squash & Stretch

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Cartoon animation uses a technique called "squash & stretch" for achieving different effects of objects interacting with their...
2 comments:
Friday, July 26, 2013

DevBytes: Anticipation & Overshoot, Part 2

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Like my previous DevBytes episode, Anticipation and Overshoot, Part I ," this episode covers cartoon animation techniques for making UI...
1 comment:
Thursday, July 25, 2013

New in Android 4.3: ViewOverlay

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Since we just released Android 4.3 yesterday, I thought I'd wax poetic about one of the features I worked on in the release: Overlays. ...
19 comments:
Friday, July 19, 2013

DevBytes: Anticipation and Overshoot, Part 1

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Some principles of cartoon animation can be used to provide more engaging and more interactive experiences in applications. This episode d...
1 comment:
Friday, July 12, 2013

DevBytes: Curved Motion

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This is a demo that +Romain Guy and I showed in our A Moving Experience talk at Google I/O this year, showing how to use the existing TypeEv...
Friday, June 28, 2013

DevBytes: Animating Multiple Properties in Parallel

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Suppose you want to animate multiple properties in parallel on some target object. How would you do it? ValueAnimator? Multiple ObjectAnimat...
2 comments:
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Chet Haase
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